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玩家需要扮演一位帝国棋手_int_name_strcpy

发布日期:2025-05-23 22:45 浏览次数:118

#include <stdio.h>

#include <stdlib.h>

#include <time.h>

#include <stdbool.h>

#include <string.h>

#include <unistd.h>

#define MAX_REGIONS 8

#define MAX_TURNS 30

#define INITIAL_POWER 50

#define INITIAL_GOLD 200

typedef struct {

char name[20];

int loyalty; // 忠诚度 (0-100)

int military; // 军事力量 (0-100)

展开剩余97%

int economy; // 经济实力 (0-100)

int culture; // 文化影响力 (0-100)

int isPlayer; // 是否是玩家首都

} Region;

typedef struct {

Region regions[MAX_REGIONS];

int playerPower; // 玩家权力值

int playerGold; // 玩家黄金

int turn;

int rebelFaction; // 叛乱势力

int gameOver;

int gameWon;

} GameState;

// 初始化游戏

void initGame(GameState *game) {

// 初始化地区

strcpy(game->regions[0].name, "首都");

game->regions[0].loyalty = 100;

game->regions[0].military = 70;

game->regions[0].economy = 80;

game->regions[0].culture = 90;

game->regions[0].isPlayer = 1;sy-qp.com

strcpy(game->regions[1].name, "北方平原");

game->regions[1].loyalty = 60;

game->regions[1].military = 65;

game->regions[1].economy = 50;

game->regions[1].culture = 40;

game->regions[1].isPlayer = 0;

strcpy(game->regions[2].name, "东方海岸");

game->regions[2].loyalty = 55;

game->regions[2].military = 50;

game->regions[2].economy = 70;

game->regions[2].culture = 60;

game->regions[2].isPlayer = 0;

strcpy(game->regions[3].name, "南方群岛");

game->regions[3].loyalty = 45;

game->regions[3].military = 40;

game->regions[3].economy = 60;

game->regions[3].culture = 70;

game->regions[3].isPlayer = 0;

strcpy(game->regions[4].name, "西方山脉");

game->regions[4].loyalty = 50;

game->regions[4].military = 75;

game->regions[4].economy = 45;

game->regions[4].culture = 50;

game->regions[4].isPlayer = 0;

strcpy(game->regions[5].name, "中部森林");

game->regions[5].loyalty = 65;

game->regions[5].military = 55;

game->regions[5].economy = 55;

game->regions[5].culture = 55;

game->regions[5].isPlayer = 0;

strcpy(game->regions[6].name, "边境沙漠");

game->regions[6].loyalty = 40;

game->regions[6].military = 80;

game->regions[6].economy = 30;

game->regions[6].culture = 30;

game->regions[6].isPlayer = 0;

strcpy(game->regions[7].name, "河谷地带");

game->regions[7].loyalty = 70;

game->regions[7].military = 60;

game->regions[7].economy = 65;

game->regions[7].culture = 65;

game->regions[7].isPlayer = 0;

game->playerPower = INITIAL_POWER;

game->playerGold = INITIAL_GOLD;

game->turn = 1;

game->rebelFaction = 10;

game->gameOver = 0;

game->gameWon = 0;

srand(time(NULL));

}

// 显示游戏状态

void displayStatus(GameState *game) {

printf("\n=== 帝国棋手 - 第%d回合 ===\n", game->turn);

printf("当前权力值: %d\n", game->playerPower);

printf("当前黄金: %d\n", game->playerGold);

printf("叛乱势力: %d\n", game->rebelFaction);

printf("========================\n");

}

// 显示地区状态

void displayRegions(GameState *game) {

printf("\n帝国各地区状态:\n");

for (int i = 0; i < MAX_REGIONS; i++) {

printf("%s: 忠诚度 %d, 军事 %d, 经济 %d, 文化 %d",

game->regions[i].name,

game->regions[i].loyalty,

game->regions[i].military,

game->regions[i].economy,

game->regions[i].culture);

if (game->regions[i].isPlayer) {

printf(" (首都)");

}

printf("\n");

}

}

// 显示菜单

void displayMenu() {

printf("\n战略菜单:\n");

printf("1. 发展地区经济\n");

printf("2. 增强军事力量\n");

printf("3. 推广文化影响\n");

printf("4. 镇压叛乱\n");

printf("5. 外交斡旋\n");

printf("6. 查看帝国状态\n");

printf("7. 结束回合\n");

printf("8. 退出游戏\n");

printf("请选择: ");

}

// 发展地区经济

void developEconomy(GameState *game) {

int choice;

printf("\n可选择地区:\n");

for (int i = 0; i < MAX_REGIONS; i++) {

if (!game->regions[i].isPlayer) {

printf("%d. %s (经济: %d, 忠诚度: %d)\n",

i+1, game->regions[i].name,

game->regions[i].economy,

game->regions[i].loyalty);

}

}

printf("\n选择要发展的地区 (1-%d, 0返回): ", MAX_REGIONS-1);

scanf("%d", &choice);

getchar(); // 吸收回车

if (choice == 0) return;

if (choice < 1

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